In video games, magic can also be displayed visually, such as with a gauge that empties itself as a character uses their abilities.
The magic system in tabletop role-playing games such as Dungeons & Dragons is largely based on patterns established in the Dying Earth novels of author Jack Vance.
The concept of mana was introduced in Europe by missionary Robert Henry Codrington in 1891 and was popularized by Mircea Eliade in the 1950s.
[8] Other character classes, such as those that rely on melee attacks, may also have a "magic" bar that limits their special abilities, although they are usually called something different, such as the Barbarian's "Fury" in Diablo 3.
In video games, MP can often be restored by consuming magic potions or it may regenerate over time.
Status effects are temporary modification to a game character's original set of stats.
[8][9] Some games base the strength and amount of a character's magic on stats such as "wisdom" or "intelligence".