Guido Henkel (born September 9, 1964, in Stuttgart, Germany) is a German-American video game designer.
[3] After creating a series of games for a number of different early personal computers, he landed a publishing deal with Ariolasoft.
[5] Henkel joined Interplay Productions, where he was initially assigned to their role-playing development company Black Isle Studios, which is where he served as a senior producer for Planescape: Torment.
"[6] He noted in a retrospective interview with Rock, Paper, Shotgun that his role on Realms had involved him having his hand in everything from the art and programming to project management, while his producer role on Planescape was far more limited to administrative project management pieces.
[9] eMusement was slated to develop a game with SquareSoft, but after six months, the project was cancelled and the company shut down.