Guildmasters' Guide to Ravnica

[2] It is a high-magic world with a loose Slavic flavor, and features a single city which spans the entire planet that is controlled by ten competing guilds of different ideologies.

[12] Nathan Stewart, director of Dungeons & Dragons, said in a press statement: "With the huge surge in popularity of D&D and Magic's commitment to bring the lore and storytelling to life, the timing seemed perfect.

Ravnica is full of adventure possibilities and I can't wait for fans to jump in to embody a member of one [of] the iconic guilds".

[15] In 2017, Mike Mearls wrote: "It's basically a thing James does for fun, and we don't want to burden it with needing all the work required to make it official".

[8] WizKids released a set of 55 Guildmasters' Guide to Ravnica themed Dungeons & Dragons miniatures as part of their Icons of the Realm blind box line.

[20] Richard Jansen-Parkes, for the UK print magazine Tabletop Gaming, wrote "in terms of raw mechanical content Guildmasters' Guide to Ravnica is solid throughout, with long sections laying out creatures and monsters unique to the plane as well as a heaping of flavourful magic items.

More traditional dungeon crawls and monster hunting is totally viable, but it's the technological and social elements of the worldwide city that make this setting truly magic".

These players wonder why D&D is dedicating resources towards Ravnica (from Magic: The Gathering) and Exandria (from Critical Role) instead of dusting off classic campaign settings like Greyhawk or Dragonlance or Dark Sun, worlds that are mentioned in D&D's core rulebooks but haven't gotten any kind of strong focus".