The merfolk River Heralds, the vampiric Legion of Dusk, the Brazen Coalition of pirates, and the Sun Empire's dinosaur riders all meet in open conflict to decide the fate of their world.
[10] James Whitbrook, for Kotaku Australia, highlighted the art of the Ixalan set and commented that "pirates, are, amazingly, one of the few avenues that Magic has rarely explored in its fantastical settings, even as its merrily fired goblins out of cannons or created absurd joke series such as Unglued.
Dinosaurs, even less so, which is why the world of Ixalan — released last Friday — serves as a perfect mishmash of roaming piratical fleets, packs of dinosaurs, and even some aquatic Merfolk and Vampiric conquistadors thrown in for good measure.
Tribal sets are inherently parasitic, and strategies that weren’t quite there in September should be ready to break through once Rivals hits shelves.
Most of the tribal cards are only good if you’ve got a critical mass of Merfolk or Vampires or whatever, the cards with ascend vary greatly depending on how easy it is for you to get the city’s blessing, and there are a bunch of other rares that require you to jump through a couple of different hoops in order to earn yourself a Tolarian Academy or something.
Not like MTG ever vanished or took time out from its regular pace, but we've noticed in 2018 that the series has found a bit of new life for two reasons.
The first is that they created some sets that have really put a bit of a kick back into the game both for casual and tournament play.
[...] At the beginning of the year, I was excited about GDS3, close to quitting Limited thanks to Ixalan, and enjoying Magic’s story more than I had since Agents of Artifice.