Factors like terrain condition, wind currents and elemental phenomena force players to continuously change their aim and trajectory power setting while rethinking their strategy at the same time.
Gunbound also implements a "delay" turn system which is influenced by the Mobile, the weapon and/or item a player uses—using items or taking time with actions results in a longer wait before the player's next turn.
A user's character can be equipped with clothing and other items, termed avatar Items, which provide additional statistical bonuses that will assist players in the game, except on specific servers where avatar bonuses are disabled.
The 24 Mobiles are Armor Mobile, Mage, Nak, Lightning, JD, A. Sate, Tiburon, J. Frog, Kalsiddon, Trico, Bigfoot, Boomer, Ice, Turtle, Grub, Raon Launcher, Aduka, Maya, Wolf, Phoenix, Blue Whale, Frank, Dragon, and Knight.
Choosing Random (which randomly picks a bot) is the only way to obtain the Dragon, Knight, or Phoenix (if you aren't a Power User, Cash is used to pay for this EX Item) mobiles; the other bots can be chosen at any time prior to a battle.
The list below details in which phase each mobile was added: A.Sate, Aduka, Armor Mobile, Big Foot, Boomer Laucher, Dragon, Grub, Ice, JD, Knight, Lighting, Mage, Nak Machine, Raon Launcher, Trico, Turtle; J.Frog, Kalsiddon; Blue Whale, Frank, Maya, Phoenix, Tiburon, Wolf; Assassin, Carrior, Princess, Shadow Walker.
Once dead, the deceased players access a three-in-a-row, rolling slots game in which they can gain gold, alter wind conditions (affecting the shots of still-living players), or drop randomly chosen items or bombs from the sky.
In Score mode, the objective is to kill or bunge opponents until the enemy life counter reaches zero.
The lives allotted in Score mode relies on the number of team players participating in a match.
A team wins if the opposition's life counter reaches zero, or if there are no more opponents left on the field.
Teams win the game by rounding up at least 100 points, or bunging (hitting the land underneath them until they drop down) their opponents until none are left.
[4] Between 2003 and 2007, Gunbound was localized and launched in various parts of the world, such as in Thailand, Brazil, Japan and Europe.
[4] It was also released in North America as Gunbound Revolution by online game portal ijji.
[12] In July 2017, a free-to-play mobile version of Gunbound titled GunboundM was released on Google Play and the App Store (iOS).
[5] It was developed by DargomStudio in partnership with Softnyx,[6][7] and features gameplay similar the original Gunbound but with modified features such as a visible bullet path for players to aim their shots, a training mode against AI-controlled opponents, and in-built microtransactions.
[13] In September 2019, New Gunbound was announced as a new mobile game developed in partnership with Thailand publisher Electronics Extreme, which would be released in 10 countries within Southeast Asia.
[9][8] A version developed by Rocket Punch Games was announced to be released on Steam in July 2020.