Halfway (video game)

Each character gets two action points, which they can spend moving, attacking, reloading, or swapping inventory items.

[7] Rock Paper Shotgun said it "has some considerable charm", and they enjoyed the mood and attention to detail.

However, they criticized what they felt was the game's tendency to make tactical decisions impossible through not providing enough information, unfair battles, and bugs.

[2] GameSpot praised the game's visuals, music, and mood, but they felt that the lack of permadeath harmed the atmosphere that these elements set up.

[3] PC Gamer called it a "relatively tough but mechanically lean sci-fi strategy game".