Haven Park

Upon release, Haven Park received average reviews, with critics praising the presentation and tone of the game and its encouragement of player exploration, whilst critiquing the gameplay mechanics and puzzle design.

[1] In every campsite is a workshop, where the player can use collected resources to construct items and buildings that provide decorations and amenities, such as tents, firepits, and barbecues.

He pursued a low poly art direction to "keep things simple" and set a realistic standard for the game as a solo developer, creating the assets in Blender and exporting them to Unity.

Describing the environment as a "joy to explore", PC Gamer wrote that the gameplay had a "great balance of resource-based tasks and fun distractions" and "surprising stuff to find".

[8] Destructoid found the process of discovery to be the "most enjoyable" part of the game, noting the "points of interest that make exploring worthwhile".

[8] Gaming Age found the puzzles were "not particularly difficult" and "don't always necessarily impact the story in a meaningful way", although noted they provided the player with a "reason to explore the island".