It was originally developed and published by Eovia[3] and was acquired shortly before the release of version 2.0 by Daz 3D in 2006.
The software drew heavily on Eovia's other modeler, Amapi (it shared the same developers), though it omitted the NURBs and precision measuring tools.
[jargon] Because of the two omissions, it is not as well suited to product design as Amapi, but is aimed more at illustrative and character modeling, with an eye to making it accessible for those new to working in 3D.
Also added was the facility to paint in displacement, or "3D sculpting", which makes Hexagon particularly well suited for organic modeling.
Hexagon continues to be developed under Daz 3D's ownership, with version 2.2 released in June 2007, ver.