Hexuma

An estate agency has recently acquired Hawthorne Mansion: a house on an English moor that is rumoured to be haunted, and previous residents supposedly went insane after living there.

The protagonist must continue Jugger's work to stop Kal from waking and returning to Earth, bringing about the end of the world.

[2][3] Amiga Joker gave the Amiga version of Hexuma an overall score of 82%, noting its fantasy setting as 'dated' but "fun", expressing that "Admittedly, old ruins, strange dimensions and broken rocks are nothing new in adventure games, but the story is full of fantasy, has atmosphere and is fun."

Amiga Joker praised Hexuma's 'bright' graphics and noted that in contrast to other text adventure games, "the textbox manages to avoid looking ugly and grey".

Trafford praised the game's "many mysteries" and puzzles, as well as its 'intuitive' inputs and UI, expressing that "When you type [commands], you can edit individual letters without having to retype the whole thing.

[The player can] re-input previous commands and click important words", and particularly praised Hexuma's auto-mapping feature.

In his conclusion, Trafford summarised Hexuma as a "superb German language graphics-accompanied text adventure game that has definitely earned the ASM Hit star.

"[2] Michael Anton from ASM was more critical of Hexuma, criticising its "unoriginal" gameplay and comparing it to House II: The Second Story.