Die Kathedrale (English: The Cathedral) is a 1991 German text adventure game developed by Weltenschmiede and published by Software 2000 for the Amiga and DOS.
Die Kathedrale is part of a text adventure trilogy; it is preceded by Das Stundenglas (1990) and succeeded by Hexuma (1992).
[5][6][7] They explore the cathedral and discover letters written by Bernardo da Molina, Victor Paz's assistant,[7] dating back to the 15th century.
If the protagonist fails to disarm all fifteen traps before the 56 hour time limit, a demon is summoned and kills them, as part of Paz's revenge on the Catholic Church.
In a 1991 interview with Weltenschmiede, plans for a Die Kathedrale port to an unspecified Atari system were revealed, which was never released.
[1] An outline for Die Kathedrale was created, and Harald supposedly wrote the rest of the draft for 'ten hours a day for two months until it was complete'.
[1] The ability to click key words in the text is a feature absent in Das Stundenglas, and was added in Die Kathedrale.
Amiga Joker also praised the addition of graphical backgrounds, calling them "vibrant & stimulating", but criticized the absence of music aside from the title screen.
Amiga Joker noted Die Kathedrale's feelies, praising the "immersive" aged effect of the documents, and stating that "The first thing you notice are the thick and original instructions, which are written like a personal report ... the blueprints of the cathedral are very nice and fit the style [of the game]."
In their conclusion, Amiga Joker summarised Die Kathedrale as "an exciting mystery game with an extra portion of fun - excellent for adventurers whom struggle with the English language, an absolute must!
PC Joker further praises Die Kathedrale's text adventure format, expressing that "while less work to obtain hints is good, a program that understands is better - and here both are true: possible problems with how the game handles German grammar are elegantly circumnavigated, the program understands almost everything, and even if you give it complicated instructions it doesn't stop being accurate."
"[6] Play Time gave the Amiga version of Die Kathedrale an overall score of 81%, praising its historical setting, expressing that "even though the plot [of the game] is made up, the programmers went through a lot of trouble to create small details.
Schneider-Johne notes further glitches, such as issues with Die Kathedrale's dialogue, expressing that "The program is quite intelligent but also has some weak spots.
If I hadn't come across these small errors, I would have liked to spend a few more days in the cathedral, since the story intrigues me - I am hoping for a carefully bug-tested MS-DOS release.
Weitz similarly noted glitches, expressing that "If there was a bit more bug testing while programming, Die Kathedrale would be a big hit.