Highlander (video game)

Highlander is a 1986 fighting game developed by Canvas and published by Ocean Software for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers.

[4] In addition to Sinclair User's "golden turkey" award, Sinclair User gave the Spectrum version of Highlander an overall score of two out of five stars, calling all three levels "virtually identical", and expressed that its gameplay 'lacks finesse', summarizing Highlander's gameplay as 'slamming the joystick until you win'.

[2] Crash's sister magazine Zzap!64 gave the Commodore 64 version an overall score of 30%, thoroughly criticizing it as "slow and boring" with "blocky" graphics and "unresponsive" controls, bluntly summarizing the game as a whole as a "film tie-in rip-off" with "nothing vaguely original or interesting".

Ashens heavily criticises its gameplay and graphics, expressing that the combat "feels futile" and stating that "on starting the game, the first thing to hit you is how incredibly ugly the characters are ... Astoundingly, it plays even worse than it looks.

Ashens calls the game design "lazy" as well, stating that "despite there being three different opponents that you have to load separately, they all have identical moves.

In-game screenshot