Hind (video game)

Hind is a combat flight simulation game released by Digital Integration in 1996 for MS-DOS compatible operating systems and Microsoft Windows.

Many complex physics effects are modelled, including ground effect/vortex ring and retreating blade stall which culminate in the ability of a skilled pilot to succeed at autorotation in the case of all engine failure.

If the player does nothing, an (almost) endless, semi-random war will be played out in each mission via a combination of scripted scenarios and very basic AI.

[3] It can be linked over IPX and analog modem networks with Apache Longbow, making it one of the first multiplayer, multisimulator games—something Digital Integration has trademarked as 'virtual battlefield'.

[3][4] GameSpot reviewer Chet Thomas further praised the mission design for being appropriate to the intended uses of the real-world Hind, and complimented the AI, graphics, and head-to-head options.

[12][13][14] In 1997, it was named the 30th best computer game ever by PC Gamer UK, whose editors called Hind a "seminal helicopter simulation".