Capitalism is a business simulation video game first published in 1995 by Interactive Magic, developed by Enlight for the Macintosh and MS-DOS and designed by Trevor Chan.
A more advanced version was developed and released as Capitalism Plus on January 1, 1996, featuring world maps, more products and enhanced management capabilities which was published by Broderbund.
As a real world model it is necessary to take into account land cost, overhead, demand for the products, and competition.
The player can build several types of firms including department stores, factories, research and development centers, farms, mines, oil wells, and logging camps.
The most common business model to pursue in Capitalism is retail by running a chain of department stores.
Capitalism includes many different features designed to reduce effort and save time in basic gameplay.
It added world maps, more products and enhanced management capabilities to the game in addition to improved SVGA graphics, more markets to dominate and random events including riots, disease and technology breakthroughs.
With Capitalism Plus, a map and scenario editor program was also added enabling players to configure products, industries, goals and other items.
[14] Shortly after the release of Capitalism in 1995, a review in Next Generation commented, "The game is complex, but don't let the novel-sized manual fool you.
Players can choose to compete against computer-controlled rivals in four different industries: farming, manufacturing, raw material mining, and retailing.
For a truly adventurous and time-consuming game, players can mix and match industries as captains of giant conglomerates.
With so many possibilities, Capitalism is an intense strategy game, much like chess, where players must constantly think ahead.