CyberConnect, now composed of ten people, worked on Tail Concerto and Silent Bomber which brought him difficulties due to time demand.
Matsuyama commented on their audience, stating that the players will not look after the amount of designers behind a game, but instead the content produced.
A number of core ideas, including "slaying dragons or being a thief in London" were explored, but these were rejected in favor of an "offline/online game".
[7] Matsuyama said that this would give young gamers an opportunity to experience online play without paying monthly fees or needing powerful Internet connections.
[8] Matsuyama theorized that the act of transferring saved data across the four volumes would help to create a sense of the human drama embodied by the games' story and invest the player into the narrative.
When doing this, Matsuyama conceived the idea of the Haseo's Xth form from the third game of the series that would affect not only his PC's body armor but also his hair to come across as a subtle change in his growth.
Still finding difficulties in writing this, Matsuyama received help through writer Tatsuya Hamasaki who wrote the part of the series' script.
[16] Additionally, with the film Matsuyama wanted to give Haseo another design as he felt retelling the story with the same abilities the character possessed would not attract returning fans.
[18] Hiroshi Matsuyama, one of the creators of the game Naruto: Ultimate Ninja Storm, commented that the staff wanted to try to remove the borderline between the anime and actual gameplay.
[19] Matsuyama said that one of the most important battles he wanted to create in the sequel was the fight between Sasuke Uchiha and his brother, Itachi.
Besides including the cast of Naruto in their older forms, the game features Lars Alexandersson from the Tekken fighting series.
Although Lars does not have a story in the game, Matsuyama expected gamers to enjoy playing as him in regular battles and online gameplay.
[25] Naruto Shippuden: Ultimate Ninja Storm 4 was developed for next generation consoles as a result of demand in video game marketing.
[26] Matsuyama gathered multiple members from the video game Revolution finding them suitable for developing Storm 4.
[28] Matsuyama also made his own sketch of two fighters, aiming to put them the video game, promising gamers they would enjoy the emotions delivered by the fight.
[29][30] Asura's Wrath was an action game CyberConnect2 developed with Capcom which was influenced by multiple anime series like Dragon Ball and Naruto.
[31] The idea to create a mobile game based on Final Fantasy VII came from Square Enix producer Ichiro Hazama.
[32] Matsumaya described the early submission and evaluation processes with Square Enix's newly-established game screening department as "bumpy".
In this game, the character of Jiraiya dies in combat and the designer felt himself with the obligation of making it impressive towards the gamers and show a major impact despite being fiction.