In the game, players assume the role of the titular lime green "Saur" character venturing into the "Madlands", an area within Hoi's home planet populated with obstacles, to face a ritual test of maturity and find a female partner.
[8][9][10] Work on the project bearing the name of the character began in autumn of 1990, with Seven sketching game ideas on paper notepad pages using ballpen, some of which were never implemented in the final release such as a split-screen two-player mode.
[9] He stated that the development period of the title "marked one of the best times of our lives", as the team had fun creating several game situations and reinforced their friendship but he also claimed that the group did not realize how difficult the final product turned out.
[3][8][9][11] However, Team Hoi did not receive much money from their contract with Hollyware and decided to release a special freeware remix version for the AGA Amiga system range in 1993.
[5] Amiga Joker's Richard Löwenstein commended the colorful graphics, music and puzzle-like elements but criticized its controls and overall idea, stating that "Hoi simply has too little good and new to offer, even if you include the "stroboscopic effect" that the (English) instructions for the final level promise.
[4] Amiga World's Peter Olafson regarded it as a very good "Super Mario Bros./Sonic the Hedgehog-type" title, praising the smooth scrolling, animated intro and colorful visuals but noted that more could be done to the main character's sprite.
But even here there are plenty of innovative touches, such as the stage where platforms are hidden in the parallax background and only available when Hoi moves, making an otherwise predictable ascent up a narrow shaft positively gripping."