Home Sweet Home (2017 video game)

The main gameplay centers on evading the evil spirits chasing the player while telling the story of the protagonist Tim.

After suffering from the disappearance of his wife, Tim found himself waking up in an unfamiliar place and being hunted by the vindictive, evil female spirit.

News reports found throughout reveal that the Preta was once Pichai Manapaiboon, the leader of a criminal biker gang who assaulted and robbed his own mother, and was killed after a steel rod impaled him through his eye during a police chase; upon death, he was immediately reborn as a Preta as punishment for his sins.

Tim placates it with a food offering and escapes home again, finding it dark, ransacked, and Jane still missing.

However, the jinx backfired: she died leading Shane to commit suicide, while Belle’s ghost was doomed to forever look for him.

Using a hacksaw to cut through a blocked door and holy water to slow her down, Tim gets Belle to confront her deeds, allowing him to escape the school.

Back home, Tim locates a Penta-Metal knife described in Jane’s diary, given to her by a novice monk to protect herself during the paranormal experiences haunting her.

Still struggling to cope with Jane's disappearance, he has been drinking heavily while ignoring calls from his best friend Dew.

There, Tim is forced to confront Ratri, the ghost in traditional dancing garb, who can teleport by possessing the many dress mannequins around the school.

Entries from Jane’s diary reveal that she had an affair with Dew, after Tim’s overworking and drinking had caused problems between the couple.

In a central chamber, Tim finds the bodies sinners gathered for Chair’s ritual, including Pichai, Belle, and Ratri.

Tim frees and shares a brief reunion with Jane before Chai, fused into the Executioner's body, attacks and mortally wounds her.

Returning to his house, Tim finally answers a phone call from Dew; but appears to be overcome with rage as power from the knife surges through him.

Saroot Tubloy, game director and the co-founder of Yggdrazil Group has a vision that digital media will become more influential henceforth.

Moreover, The development team was formed almost at the same time as the release of Silent Hills: Playable Teaser, giving the inspiration to create a game to be compared equally in terms of graphic quality.

The first development took 7 to 8 months and was intended for smartphones and tablets, but it was canceled after due to many limitations, mainly its graphic quality.

The amount of pressure and the complaints from the voters made the development team scrap the existing project again.

[4] First Person perspective is chosen by the developer because it gives the immersion of the main character to maximize the fear and scariness.

In the demo, the player plays as protagonist Chadchai Tubloy (Tim) who suddenly awakens in an unknown place.

The level ends when a shelf blocks the exit, followed by the aforementioned ghost girl providing a jump scare.

They say the game mostly focuses on stealth elements which make already scary enemies become more terrifying when the player must hide from them.

[34] Afterward, Yggdrazil Group signed a contract with Ningbo Inception Media, aiming for China’s games market.

His journey commences with an awakening within an enigmatic jungle, driven by an irresistible urge to explore his baffling new environment.

However, his exploration quickly turns perilous as he encounters local inhabitants influenced by a malevolent spirit, in addition to a cryptic and seemingly imperceptible Thai Dancer.

As he continues through the forest and its surrounding areas, he becomes the target of unrelenting pursuit, necessitating not only his survival amidst pervasive malevolence but also his ability to assemble the fragmented clues required to reunite with his lost wife.

It is a multiplayer asymmetrical game where one individual, known as the warden, must track down and capture four visitors within an enclosed arena.

The specific roles assumed by players in this game give rise to two primary gameplay modes.

Each warden possesses distinctive statistics and special abilities, enabling them to employ various methods in their pursuit of the visitors.

Each character boasts a diverse set of attributes and skills tailored to distinct roles within the game, such as decoy, damage-dealer, or ritual performer.

Players will find themselves faced with a critical decision: either join forces to eliminate the warden or opt for self-preservation by making an escape from the arena.

Home Sweet Home's map has a reference from existing Thai Police Station.
In-game item was designed after existing object such as Thai newspaper.