The game was developed by a team of three: Kepa Auwae (design), Jeremy Orlando (programming), and Brandon Rhodes (art).
In world one, players play as Theodore "Gramps" Hooker,[3] who has to run away from an evil spirit after his "sacred idol" was stolen.
In world two, players play as Zelle from Hook Champ, who has to avoid ghosts, that she can shoot using a revolver.
[2] Hook Worlds was developed by American company Rocketcat Games, consisting of Kepa Auwae, Jeremy Orlando, and Brandon Rhodes.
[2] In a review for Slide to Play, Andrew Podolsky called the game a "great deal", but wished for more depth.
For the fourth world, Podolsky felt that it had a "cool art style", but was lacking in gameplay.