Hot Wheels Turbo Racing

The game features music from artists like Primus, Metallica, The Reverend Horton Heat and Mix Master Mike.

[8][9] Doug Trueman of NextGen said that the Nintendo 64 version was "All in all, a fun title and a great party game, but perhaps a bit childish for hardcore racing fans.

"[25] Scott McCall of AllGame called the Nintendo 64 version "somewhat fun and original to play", but criticized its "average" sound effects and "very limited and repetitive" songs, which he felt were of poor quality.

"[5] Joe Ottoson of AllGame wrote a positive review of the PlayStation version and praised its soundtrack, although he noted that the sound effects "aren't quite as high budget, but the screeching tires and colliding cars provide a convincing supplement to the action."

Collisions with opposing racers have a sometimes unpredictable outcome, making the action very frustrating when trying to win the Hot Wheels Cup.

EA makes perfect use of the Hot Wheels name, including the classic loops and car colliding track designs, to insure lots of repeat play-ability in this fun and fresh racer.

"[30][f] GameRevolution, which felt that the game was best suited for young children, praised the PlayStation version for its soundtrack but called the graphics a "mixed bag": "The cars and tracks look pretty good and the frame rate is pretty fast, but the look of the tracks doesn't seem quite right.

"[6] Matt Casamassina of IGN praised the graphics of the Nintendo 64 version, writing that Stormfront Studios had "successfully translated the look of Hot Wheels plastic tracks into the world of polygons.

Hot Wheels Turbo Racing features roads that glow bright red, stripe yellow and orange, green, blue -- everything but black, really.

While these tracks are most definitely reminiscent of the toy courses they were inspired by, as a game we must admit that they still come off looking overly tacky and far too bright in appearance.

Vehicles, meanwhile, which are comprised of the classic Hot Wheels collection, come to life with solid polygon models and detailed textures.

"[22] Max Everingham of IGN praised the PlayStation version for its soundtrack and noted gameplay similarities to the San Francisco Rush games, which also incorporated high jumps and mid-air stunts; Everingham said that Hot Wheels Turbo Racing's version of this concept was "fun, but it's also really easy.

Everingham called the graphics "a little too bright and in your face," and concluded: "If you wished SF Rush had more control and less randomness, then you'll love this.

Gameplay on the Nintendo 64