The game features 11 courses, each one resembling real Hot Wheels toy racetracks.
The player can use turbo boosts to speed up in races, and slow-motion to safely drift around corners; both abilities are depleted as they are used, and can be refilled by landing specific giant jumps or by avoiding the traps and enemies in each level.
Performance upgrades, including better acceleration, improved handling, and new tires, can be won from races.
In Collector mode, the player is the sole vehicle and must collect golden medals scattered around a racetrack.
Not to mention that your numbered position doesn't actually stay on the screen -- it annoyingly flashes in the upper left hand corner at the most random times.
Pereira felt that the gameplay's reliance on turbo boosts and slow motion "is actually its biggest problem", and wrote that "all of the graphics are muddy, and it's sometimes hard to tell where the road ends and walls begin.
[2] Louis Bedigian of GameZone praised the "great" controls and "super-intense" speed, and was also impressed by the "mind-blowing, jaw-on-the-floor gameplay" that he felt was more typical of a PlayStation 2 game.
Bedigian wrote that "this racer, with its Extreme-G-style thrills and F-Zero GX-crushing gameplay is everything a player – young or old – looks for in a racing game.
Bedigian also criticized the game's small number of courses, but felt that its replayability was adequate compensation.