Hour of Victory

[1] Three Allied agents are assembled: Firstly, Special Operations Officer Abrose Taggert, an American covert soldier.

They are sent to the town of Al-Shatar in Libya, where Major Colman tells them about the nuclear arms project codenamed Götterdämmerung.

They are briefed by that the Project Götterdämmerung is being worked on by two key scientists, the first being a previous acquaintance called Steckler who survived the sinking of the Sieg ship and the other, a Danish physicist Dr. Martin Fielder.

The three-man team is sent to Castle Festunburg in the Alps to rescue Fielder, who is being made to develop an atomic bomb against his will.

Having been denied atomic bomb capabilities and the town of Berlin quickly falling into Allied hands, Steckler has decided to cause nuclear reactor meltdown and poison everyone.

After some banter, the scientist sets his men on the three officers, who are forced to defend themselves and ultimately kill Steckler.

The game features multiple settings from Europe and North Africa, such as a nuclear reactor in Berlin, castles, etc.

[2][3] Players can assume the roles of three different soldiers each with different skills: Captain Ross, a British Commando and brute fighter, Lieutenant Bull, an Army Ranger sniper, or Major Taggert, a stealthy covert operative.

[3][4] Each character also has a special skill: Captain Ross can use his strength to push things out of the way, Lieutenant Bull can climb ropes, and Major Taggert can pick locks.

[5] There are three modes of multiplayer through System Link or through Xbox Live — Deathmatch, Capture the Flag, and Devastation — and supports up to 12 players.

[6] Executive producer Mark Caldwell described the game as a cross between Indiana Jones and Saving Private Ryan.

[7] Phil Vitiello was programming advanced AI into the enemies, so that they reacted intelligently to the player's actions.

[6] Certain elements like Ross breaking down doors, Ambrose speaking German and driving a Kübelwagen were scrapped.