[1] Its author has described it as the "anti-Dungeons & Dragons roleplaying game," emphasising elements of the fantasy genre that D&D overlooks.
Taking a more swords and sorcery approach (rather than "generic fantasy"), the game focuses on romance, intrigue, courtly dangers, and domain management.
The ven speak of this race with absolute fear, terrified their masters may return one day to enslave them once again.
The game system also takes a long-term view, allowing for the passage of time, giving players the opportunity to watch generations pass as characters are born, grow old, and fade away.
Players roll a pool of six-sided dice, adding the result so as to reach the target number of 10.