Overworld

An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations.

An overworld or hub world is an area within a video game which connects its other levels or locations.

[1][3] Multiplayer games have hub worlds which serve as a centre for interaction with other players and non-player characters (NPCs).

The final scene tasks the players with controlling their getaway helicopter to escape and finish the level.

[citation needed] Because players will usually visit a single level or area a few times in a given play session, the music for any such section of the game will typically be shorter and/or less complex,[8] and thus less time-consuming for the designers to produce.

An example of an overworld in the platformer SuperTux (2004)