At the launch of the product line, Edmark CEO Sally Narodick commented that "kids love to tell stories", noting the creations that playtesters of the series had already made.
[3] A perspective-based piece of technology was added to the game; dubbed "auto-sizing", it meant that the size of an object changed as it was moved by the player toward the foreground or background.
[2] The games, which are targeted at children aged 6–12, transport players to learning destinations around the globe, and "inspire them to create interactive on-screen stories and beautiful printed books".
[9] Computer Shopper wrote that Destination: Ocean was less effective than it could be because it separated the education and entertainment portions of the game rather than seamlessly integrating them.
[12] Computers in Libraries praised the series for "provid[ing] a host of tools and interactive methods for children to learn how to write their own stories", rather than passively absorbing the work of developers.