Indie Game: The Movie is a 2012 documentary film made by Canadian filmmakers James Swirsky and Lisanne Pajot.
Braid developer Jonathan Blow recounts his thought process for the game: how he wished to put his "deepest flaws and vulnerabilities" into it and how his initial design experience quickly turned from experimentation to discovery.
He makes attempts to influence the audience's impression of the game through forum posts and blog comments, but this eventually turns him into something of a comic figure, which he feels uncomfortable with.
The development goes into crunch time, and takes its toll on McMillen's marriage, and on the health of Refenes, who bears the brunt of the work.
McMillen is surprised by both the sales and touched by the fan reaction, and although Refenes, exhausted and cynical, is less enthusiastic, his joy shows through when he sees videos of people enjoying the game.
The players are unfazed and continue to enjoy the game nevertheless; Fish gives a number of interviews, and Jerry Holkins expresses his excitement about the product as well.
[21] The film premiered on Channel 4 in the United Kingdom on 30 November 2013, and was preceded by the documentary How Video Games Changed the World.
[23] Buyers of the new physical copy would receive a hand signed three-DVD box set including posters of the movie's logo and additional packaging artwork designed by Edmund McMillen.
Discussing how he continues to strive to remain working hard towards game development and seeks creative inspiration for new projects.
Tommy talks about the success of Super Meat Boy on Xbox Live and Steam pushing them into a level of financial security.
Tommy and Edmund say how happy they are to be able to support their respective families following the financial success of Super Meat Boy.
The special edition also includes additional shorts regarding other independent game developer's experiences such as Jason Rohrer's Passage, Derek Yu's Spelunky, and Steph Thirion's Eliss, as well as two shorts regarding visual artist David Hellman's thematic choices for the aesthetic of Braid and multiple others regarding McMillen's and Refenes' earlier works (Tri-achnid, AVGM, and Coil) including lessons learned and their experiences and influences in development.
Also featured is the trailer for the Special Edition, Phil Fish's first impression of the original IG:TM, Edmund McMillen showing their collection of official Super Meat Boy merchandise as well as the different kinds of fan-made submitted gifts they've received, and Tommy Refenes' reflections the immediate day following the release of Super Meat Boy.