Inferno (Judges Guild)

Inferno is an adventure scenario intended for player characters of levels 10-14, which takes place in the first four circles of Hell as detailed in the works of Dante, with statistics for new devils.

[2] Inferno was written by Geoffry O. Dale, with illustrations by Kevin Siembieda, and was published by Judges Guild in 1980 as a 64-page book.

The introduction of the module credits Dante and notes that the Archdevils in the original Monster Manual were placed in the incorrect circles of Hell.

[1] In 2014, Spellbook Games released Inferno: Journey through Maleboge, by Paul Elkmann and Geoffrey O. Dale, a three book set that revised and completed the original Judges Guild adventure.

Everything is covered, from Tiamat's cave to the palace of Minos – and nothing is easy; both new and old Devils and monsters abound here.

"[2] Shigeta concluded the review by saying, "I bought Inferno because I wanted the plane of 9 Hells in my campaign and didn't have the time to do it myself.

Anybody who wants to spend a few weeks on it can probably do as well or better, and with the gaps in Book 1, I feel little confidence in the forthcoming book 2, which contains the remaining five levels, the infernal City of Dis, all the Monster Manual Arch-Devils, and the only way off the plane .... Perhaps Mr. O'Dale should be playing Napoleon instead.

"[3] He continued "Another problem inherent with playing characters and monsters who are this high in levels is that it takes a long time to resolve most melees.

Either the characters have a lot of hit points or the more complicated magics take longer to roll up and compute.