The first three games were directed by Takumi Nakazawa, and the first four were planned and written by Kotaro Uchikoshi and composed for by Takeshi Abo.
The fifth was written by the otome writing group Run & Gun, and featured sound production by the band Milktub.
Starting with the second game, the series has featured the theme of escaping from an enclosed space, which was used by the development team as a way of embodying humanity's instinctive desires.
[23] Never 7 can also be considered to fit this theme, as its protagonist is unable to leave an isolated island due to rough weather conditions.
[15][41] Several of the games in the series include an in-game glossary referred to as the "TIPS" system, which explains various terms used in the story.
[41][42] The first three games in the series were directed by Takumi Nakazawa,[43] and the first four were written and planned by Kotaro Uchikoshi[38] and composed for by Takeshi Abo.
[44] Several artists have worked on the character design for the series, including Yuu Takigawa for Ever 17 and Hidari for Remember 11.
[28][47] Uchikoshi was unable to make heavy use of science fiction themes in Never 7, as his superiors at KID thought the game would not sell well if it did not focus on dating game elements and cute female characters, so it was made with the main focus of developing a relationship with a girl, with light science fiction elements.
Because of the series' science fiction and theoretical elements, Abo composed with what he refers to as "geometric music" in mind.
[58] In February 2023, Mages Inc. director Makoto Asada revealed that early planning was in progress to potentially produce new remakes of the series.
[28] Uchikoshi cited the positive reception of Never 7 and Ever 17 as what gave him the confidence to leave KID and become a freelance writer.