[2] In the past it produced titles including Neverwinter Nights, Driver 3, Fahrenheit, RollerCoaster Tycoon 3 and Test Drive Unlimited.
Its origins date to GT Interactive Software in 1993, known for publishing games such as Doom II, Quake, Driver, the first Unreal.
[3][4] In 2008 it became a wholly-owned subsidiary of Infogrames, now known as Atari SA,[5] and activities were largely consolidated into Atari Inc.[6] GT Interactive Software Corp. was founded in February 1993 in New York as the video game publishing division of GoodTimes Home Video, a video-tape distributor owned by the Cayre family, with Ron Chaimowitz as co-founder and president.
[9] GT Interactive's partnership with id Software scored another hit with Doom II: Hell on Earth, which was released in October 1994 and sold over 2 million copies.
In February 1995, GT Interactive obtained the publishing rights to games based on Mercer Mayer property, which included Little Critter and Little Monster.
[10] GT Interactive began to set up displays at Kmart and Walmart for low cost software.
[14] In January 1996, GT Interactive obtained the publishing rights for the highly anticipated Quake from id Software.
[19] The deal gave GT Interactive rights to successful children's software titles such as the Putt-Putt franchise as well as the Freddi Fish and Spy Fox series.
[14] On October 5, 1997, GT Interactive announced that it had signed a definitive agreement to acquire MicroProse for $250 million in stock; the deal had even been unanimously approved by the Board of Directors of both companies and was expected to be completed by the end of that year.
[24] The merger would have made GT Interactive the second largest U.S. gaming software company, exceeded only by Electronic Arts.
[27] In 1997, GT Interactive's share of the entertainment software market reached a historical low of 6.4% down from the record highs of 9% and 10% years earlier.
A failure to release 5 major games and a planned relocation to Los Angeles added to the losses.
[33][failed verification] In June, Reflections-developed Driver was released, selling approximately 1 million copies.
[14] In July GT Interactive sold OneZero Media for $5.2 million in cash, just six months after it was purchased.
[36] The GT Interactive brand and trademark was eventually sold during Atari SA's (IESA's successor) 2013 bankruptcy, to Tommo, Inc., and later Billionsoft,[37] but was bought back by Atari SA on April 20, 2023, alongside select titles formerly published by the company.
[38] In 2001, Infogrames Entertainment SA (IESA) acquired the Atari brand, assets and franchises from Hasbro Interactive.
The series started with Godzilla: Destroy All Monsters Melee for the GameCube which was released on October 11, 2002, to much success before it was ported to the Microsoft Xbox a year later.
Despite Save the Earth's relative commercial failure, Godzilla: Unleashed was released for the PS2 on November 20, 2007, and the Wii on December 5, 2007.
With only a 10-week development window, what they produced looked like a miniature version of the Atari 7800 console originally released in 1984.
No reason was stated, but it was likely in anticipation of the upcoming sequel, Neverwinter Nights 2, which would lack features from these modules.
[51] Later that year came Test Drive Unlimited, developed by Eden Games of France which was also under the ownership of Infogrames Entertainment.
It is a puzzle-platformer, developed by Graphite Lab,[54] and a game that fits into the "Atari gameplay motif" as part of the corporate strategy.
[55] 2023 saw the release of Mr. Run and Jump on consoles and computers, as well as a remake of Haunted House, developed by Orbit Studio.