Inherit the Earth

Inherit the Earth: Quest for the Orb is an adventure game developed by The Dreamers Guild and published by New World Computing in 1994.

The point and click adventure game features a world of talking humanoid animals, with the gameplay focusing on a fox on a quest to find a stolen orb, a relic of the mythical humans.

[4] In late 2004 Pearce provided the ScummVM developers with the source code of Inherit the Earth's SAGA engine (Scripts for Animated Graphic Adventures),[5] which made ports to alternative platforms, like Linux, possible.

[8] In January 2013 a Kickstarter crowdfunding campaign for the development of a sequel was initiated by Wyrmkeep Entertainment, but the funding goal was not met.

[14] In a far future, mankind is extinct and Earth is populated by several tribes of anthropomorphic animals – collectively referred to as the Morph – who have achieved a level of technology and societal sophistication roughly equivalent to Europe in the High Middle Ages.

With the assistance of Sist, the leader of the Rats, they eventually discover that the Orb of Storms was stolen by a Raccoon, an animal rarely seen in the Known Lands.

Riff, Okk, and Eeah attempt to pass into the Wild Lands, the untamed regions to the north, but are apprehended by Prince, the ruler of the castle in which the Dogs have sequestered themselves.

David Joiner, one of the game's developers, said in an interview that humanity was eradicated by an airborne biological weapon, a scenario inspired by the Alistair MacLean novel The Satan Bug.

The webcomic is drawn by Allison Hershey, the game's original art designer, and co-written by Joe Pearce, the owner of Wyrmkeep Entertainment.

[19] According to Joe Pearce of The Dreamers Guild, Inherit the Earth was a commercial flop,[20] but the game has some loyal following in the furry fandom.