"[2] With Wallis as publisher and Rilstone as editor, they produced the first issue of a magazine titled Inter*action.
As Mason noted, the magazine immediately had to be retitled "following legal threats from a computer games company.
[4][5] However, the enterprise was based on a "poorly thought out business model",[2] and it almost immediately ran into financial difficulties.
[3]: 221 Game historian Shannon Appelcline noted that the magazine "immediately received some good attention because of its thoughtful and analytical coverage of roleplaying.
"[3]: 220 In the September 1995 edition of Dragon (#221), Rick Swan commented that "the high-gloss Interactive Fantasy aims for the eggheads."