Jeff Wayne's The War of the Worlds is a real-time strategy video game developed by Rage Software Limited and released for Windows-based PCs in 1998.
It also re-uses Richard Burton's voice recordings during the Human campaign intro and ending scenes.
It was unusual at the time, as instead of having pre-set missions, battles only take place when one sides' forces are sent to a sector occupied by the other.
Unit building and the inter-sector movement of forces are done between battles, similar to North & South or the later Total War franchise.
The Martians use large vehicles with powerful weapons, which can take a lot of damage but begin the campaign with only one sector under their control and limited resources.
The Humans have smaller, much weaker vehicles, but are capable of larger groups of units, quicker build times and more territory and resources at the start of the campaign.
Some of the Human vehicles seem advanced for the game's time setting (1898), such as submarines, blimps, and tank drills.
When playing on the Martian side, the player should expect to be attacked by up to 75 individual human vehicles in a single battle, on some occasions.
The game features an instrumental techno/electronica soundtrack, consisting of eight remixed tracks from Jeff Wayne's Musical Version of The War of the Worlds.
These remixes were arranged, engineered, programmed and mixed by the musical group Max Mondo,[2] along with Stephen Murphy.
Some of the introductory animations of the game featuring the scenes on Mars were later recreated for the War of the Worlds live show, with some dialogue from these scenes re-used (from Mars being declared to be no longer capable of sustaining life up to mentioning the modifications to the Martians' technologies being able to overwhelm the human defences).