Jeff Wayne's The War of the Worlds (1999 video game)

The game's visuals are based heavily on the album's artwork, which was created by Mike Trim, Geoff Taylor and Peter Goodfellow.

The player must navigate three-dimensional environments while controlling various World War I-style military vehicles, such as armoured cars, mobile anti-aircraft platforms, tanks, cannons, motorbikes, and observation balloons.

These must be used to combat the Martian invaders, who pilot the fighting-machines, handling-machines, flying-machines and embankment-machines of the novel, in addition to various other advanced vehicles, many of which were created specifically for the PlayStation and PC games.

At any moment, the player can bring up the sidebar – a rudimentary map of the level, showing all human and Martian units currently in the area.

Throughout the game, the player gets the opportunity to explore numerous urban and rural locations, including London, Dover, Oxford, Glasgow, and the Scottish Highlands.

The vehicles used by the human forces are generally appropriate to the setting, while the Martian war machines and installations are more fanciful and baroque, showing a steampunk influence.

The advance attack at Horsell Common was suppressed, and the four Martian war machines were defeated by human artillery, enabling the journalist to escape and give his testimony.

[4] In the game's first level, the player is given military training, and learns how to control vehicles and fire turrets and vehicular weaponry.

These remixes were arranged, engineered, programmed and mixed by the musical group[5] Max Mondo, along with Stephen Murphy, and were first heard in the War of the Worlds PC game released the previous year.

[8] NowGamer gave the game a score of 48, saying that "[its] plausible tactical element and heavy dose of blasting just about saves it from extinction, but it was a close run thing".

The player's Armoured Lorry under attack from several Martian units.