[2] Following the launch of the Genesis in the United States, Sega of America president and CEO Michael Katz planned to create a library of instantly-recognizable titles for the console by contracting with celebrities and athletes to produce games using their names and likenesses.
As part of this, Sega signed a $1.7 million five-year contract with Joe Montana, despite concerns among the Japanese executives that the game would not earn enough to cover this cost.
No one at Sega was aware of the turmoil inside Mediagenic at the time; despite five months of reports that development was proceeding on schedule, Katz discovered in September or October that the game was hardly begun.
He intentionally made Montana a worse game than Madden, starting with the basic code for the former he removed the 3D field as well as cut down the number of plays from 113 to 13.
[2][1] Website Den of Geek would credit both series for helping Sega gain an edge over Nintendo writing " High school and college jocks who would normally be more likely to taunt someone who identified as a video game nerd suddenly found themselves playing for bragging rights on all-night sessions of Madden.