[1] Newcomer worked as part of a team that generated over 100 new products through the prototype stage, some of which then went on to be manufactured by companies such as Hasbro, Mego, and Ideal.
After a few days on staff, he generated a list of game ideas that included one based on The War of the Worlds and another for Joust.
Rather than emulate the popular space theme of previous successful flying games such as Asteroids and Defender, he wanted to offer an alternative to spaceships.
After evaluating the positive and negative of each idea, he chose birds, believing that they would have a wide appeal, choosing an ostrich and a stork as the main characters, with vultures as the enemies.
He then was hired by MumboJumbo in 2007, serving first as General Manager of the Dallas Studio, and then transitioning to Director of Game Design.
[4] In 2008, Guinness World Records listed it at number sixty-nine arcade game in technical, creative, and cultural impact.