Journey: The Quest Begins is an interactive fiction video game designed by Marc Blank, with illustrations by Donald Langosy, and released by Infocom in 1989.
Like the majority of Infocom's works, it was released simultaneously for several popular computer platforms, such as the Commodore 64, Apple II, and IBM PC compatibles.
They leave their village behind to cross unknown lands with two goals: to discover the fate of the earlier party, and to plead Astrix for assistance.
These typically refer to points in the game where things had gone wrong and give gentle hints on ways to reach a better ending.
magazine described Journey's storyline as lovely, and a refreshing departure from the graphical tile-based game RPGs that were common at the time.
The reviewer said that Journey was "an interesting story full of fascinating byways and hidden paths that you are guaranteed to miss the first time through.
The game was less time-consuming and mentally taxing than previous Infocom titles like Zork and The Hitchhiker's Guide to the Galaxy, trading an emphasis on story for a short playing time.