Ken Griffey Jr.'s Slugfest

A Game Boy Color port developed by Software Creations was released in June 1999.

The batter is given an elongated oval shape to control and in order for the batter to make contact with the ball, he must wait for the pitch location and then move the oval to the location of the pitch to make contact.

Each batter will have a different sized oval or hitting zone depending on how strong of a hitter he is.

As a fielder, you must run to the ball using the analog stick and then choose the correct c-button for the base to which you would like to throw.

The controller has four c-buttons: c-up, c-left, c-right, and c-down and each of these represent a different base.

This game also allows the player to select different pitches to be thrown, based on each real life pitchers' abilities.

The player may also select the team, stadium, and choose between day or night and home or away games.

Ken Griffey Jr.'s Slugfest was the second Ken Griffey Jr. game to use 3D computer graphics .