Angel Studios developed another video game featuring open-world recreations of cities, Midnight Club: Street Racing.
Environmental conditions found in each mode include: weather (sunny, rainy, cloudy, and snowy), time of day (sunrise, afternoon, sunset, and night-time), and the density of pedestrians, traffic, and police vehicles.
[9] The streets feature a number of objects the player can crash into including trash bins, parking meters, mailboxes and traffic lights.
According to project director Clinton Keith, the concept behind the game came to two Microsoft employees during an attempt to cross a crowded Paris street.
[13] They ultimately agreed and decided to use Chicago for the setting because the city was featured in several famous car chases in films, including The Blues Brothers.
Midtown Madness included an option to remove pedestrians, as they do not alter gameplay but may affect system performance when in a group; consequently, the game does not require a 3D graphics card.
[13] Microsoft's marketing team expressed interest in including Taco Bell restaurants in the game to run promotions that would involve giving away free burritos, according to project director Clinton Keith, but the feature was requested too late in development for Angel Studios to make the change.
[2] Midtown Madness is distinct from other racing games of its time, especially those influenced by the Need for Speed series, in providing an open environment rather than a closed circuit.
[3] Project director Clinton Keith said that an open world makes the gameplay more diverse and adds "element[s] of discovery" such as finding shortcuts.
[3] Gary Whitta described the game as open world racing: "[Y]ou still have checkpoints to hit, [but] you don't have to follow the A-B-C-D standard to do it".
[36] The AllGame reviewer called it a "must-buy for the driving game enthusiast" and said that it would also appeal to players who are not necessarily fans of the racing car genre.
"[31] IGN's Tal Blevins gave high marks to the game's graphics, saying that "the downtown portion of Chicago is portrayed very accurately" even though other parts of the city looked more generic.
[30] Next Generation Magazine's reviewer said the graphics were impressive and praised the "thoroughly detailed" random occurrences of "cars hurtling in front of you" and "cringing pedestrians when you lurch onto the sidewalks".
[29] PC Zone''s Hill praised Angel Studios for avoiding gimmicks, instead presenting "accurately modeled cars and a meticulously recreated city" to the player.
[22] Randell said that as well as being "structurally and visually consistent", the Chicago setting in Midtown Madness was "brought to life"—for instance, a "city bus legitimately pulling out at a four-way junction" can end the race for a player by destroying their car.
[36] In his book AI Game Engine Programming, Brian Schwab described Midtown Madness' gameplay as "arcade style" and "fast and loose", and said the in-game traffic was satisfactory.
[30] Calling the game's sounds exceptional, GameSpot's review praised the variety of car noises such as the back-up beeper for the bus.
[43] The games' most-acclaimed elements were the detailed open-world environment, distinct visual presentation and sophisticated artificial intelligence.