He gained a reputation as a maverick during the mid-1990s for creating unorthodox games like Real Sound and is perhaps best remembered today for his rebellious marketing techniques.
He also worked in a variety of fields apart from video games and music including the automotive, cellphone, tobacco, and hotel industries.
For this reason as well as growing mental instability,[1]: 2 Eno dissolved EIM in 1992[citation needed] and began work as a consultant to an automotive manufacturer.
[1]: 1 In 1994, after having his interest in games revitalized by trips to Macworld 1994 and Be-In, a local video game expo,[1]: 1 Eno formed Warp with a small team of programmers and designers including animators Fumito Ueda[2] (Ico and Shadow of the Colossus), Takeshi Nozue (Final Fantasy VII Advent Children) and Ichiro Itano (Macross), all of whom later became famous under different employment.
[1]: 1 Warp produced a number of titles for various platforms, however its main output consisted of games designed for the 3DO Interactive Multiplayer.
[1]: 1 He developed a maverick reputation during his work with Warp, and shocked the Japanese video game press in a dramatic 1996 press conference where he burned bridges with Sony by displaying a video depicting the PlayStation logo morphing into the logo for Sega Saturn to indicate that Warp's latest game, Enemy Zero, would be a Saturn exclusive.
[7] Eno attended a school for gifted children in his younger years, however the regular course of his childhood was greatly affected by the disappearance of his mother[why?]
[citation needed] Eno dropped out of high school at age 17 and, after brief jobs at Canon and a telephone-appointment company, he soon entered the video game industry.
Eno is also credited with having composed music for several of his games including Juuouki, Casino Kid 2, Sunman, and the dark ambient scores to D and D2.