Kinect Star Wars

Microsoft Studios had planned to make a Star Wars game that utilizes the Kinect since the early development of the motion-sensing system.

The song selection consists of parodies with title and lyrics rewritten in a Star Wars theme.

It combined Twitter and Facebook feeds on the game in the style of the Star Wars opening crawl.

The visuals of the animation were augmented in such a way to make the Jedi fighting techniques appear realistic because according to Derrick "What we found early in development is that no one wants to look like 'Star Wars kid' in front of their friends.

Select bottles of iced tea feature a Microsoft M-Tag barcode which can be scanned by the Kinect to unlock the podracer.

The bundle included the console with a 320 GB hard drive, a white Kinect sensor and the gold controller modeled after C-3PO.

[4][20][21][22][23] Anthony Gallegos of IGN felt that the game was simply a collection of minigames instead of the larger "Jedi epic fans are dying for.

"[3] Meanwhile, Liam Martin of Digital Spy maintained that there was a strong sense of effort from the developer, and to simply "call Kinect Star Wars a mini-game compilation would be to do it a disservice."

[18] Jonathan Deesing of G4 gave the game's Rancor Rampage and Galactic Dance-off modes high marks.

[13] In a more critical review Brad Shoemaker from Giant Bomb stated, "It doesn't matter who you claim Kinect Star Wars is for, it's a shoddy product on almost every level".

[15] Justin McElroy of Polygon criticized the Jedi Destiny mode for imprecise blocking controls, the repetitive combat formula, and limited strategy.

[17] Mark Walton of GameSpot praised the Galactic Dance-off mode for being "silly" and "comical fun", but criticized the lightsaber duels for being slow-paced and the storyline for being a derivative of the original trilogy.

Kinect Star Wars ' s Galactic Dance-off mode was the subject of both praise and criticism from reviewers. [ 19 ]