King's Quest fan games

[5] In February 2011, they released King's Quest III Redux, an enhanced retelling of KQ3 (continuing ideas that first appeared in Romancing the Stones).

Infamous Adventures released a remake of King's Quest III: To Heir Is Human on June 19, 2006.

[6][7][8] It offers several new and extended cut scenes, a few tweaks to locations, a new ending, and a streamlined spell casting system.

Steve Lingle created a text based remake of King's Quest V: Absence Makes the Heart Go Yonder.

[10] A small team known as Intermezzo Software created a followup set between KQ2 and KQ3, using Sierra's classic AGI system (requires DosBox).

In some cases a few of Sierra's former employees such as Josh Mandel, Lori Ann Cole and Andy Hoyos became involved with the fan games, lending their voices to characters.

In the case of King's Quest III Redux, several professional actors/actresses lent their voices to a couple of characters, including Robert Adamson.

Alexander visits the old wise gnome for a medicine for his father, and after he is healed, he sets off for the long and dangerous mission.

Along the way he meets strange creatures like Centaurs, Elves and Ogres and visits many places, like the mountains of Llewdor, the island of Tamir, and the Aberian Desert.

[23][24] A nod to the King's Quest ZZT games is made in The Silver Lining’s "The Four Winds" meta-fiction newsletter.

This includes the events surrounding the Centaurs and the Ogres in King's Quest ZZT (and a nod towards ZZT2), with expanded material tying it into the Phoenix Online Studios' backstories for the wind Sirocco, Zephyr, and the wizard Crispin.

Alexander travels to stop invading forces and prevent the Kingdom of Dalban's plans[16] KQ2 ¼ takes place between KQ2 and KQ3.

[28] Cedric receives an invitation from King Alexander to attend a birthday ceremony in the Land of the Green Isles.

The game makes fun of Crispin's mispronunciation and use of generic magic words (in which case he uses the 'bibbidi bobbidi boo' from Cinderella).

In the videos he and his co-host kept a running timer of the total number of typographical and grammatical errors in the game's script.