[2] They also formed a studio called Transolar Entertainment,[3] which is the developer of the adventure- RPG hybrid Hero-U: Rogue to Redemption.
[2] Corey Stuart Cole (born 27 November 1955 in Santa Monica[4]) is an American game designer, programmer, and writer who co-created various iterations of the SCI engine, co-designed the first four games in the Quest for Glory series with his wife, and designed and directed Castle of Dr.
Corey Cole is an avid Dungeons & Dragons fan, playing the game for 10 years before joining Sierra, and ultimately selling one role-playing module to Judges Guild.
They ran fantasy campaigns for years that had a unique rule system that later became the core of their Quest for Glory games.
[6] Corey Cole started his programming career at Sierra On-line in 1988, porting the SCI engine to Atari ST.
As a result, they formed a mini company called FAR Productions (named for the property they lived on, Flying Aardvark Ranch) and created Shannara for Legend Entertainment in 1995.
[1] In 2003, Corey and Lori decided to make a game based on a book that she was co-writing that was never published called How to Be a Hero.
Corey programmed the interactive parts of the site, which would automate the original How to Be A Hero website's theme of allowing users to become "students" and complete "assignments".
[6] In late 2011, the Coles decided to stop taking assignments at School of Heroes and instead make the idea into a game.