Kitty Horrorshow

[1] Several years later, Horrorshow became interested in game development once again after playing Arcadia by Jonas Kyratzes, made using Twine, an interactive story creation piece of software.

[1] Horrorshow's art style is influenced by early 3D video games, such as Doom, Hexen: Beyond Heretic, Thief: The Dark Project, and EverQuest, citing their ability to create immersive worlds while still remaining unmistakably computer-generated.

[3] Owen Vince of Kill Screen compared the stylistic, low-polygon graphics in Horrorshow's games to the aesthetics of German Expressionism, specifically The Cabinet of Dr.

[8] Rock, Paper, Shotgun's Philippa Warr compared the setting to one of the bizarre news items that could be found in the fictional narrative podcast Welcome to Night Vale, especially one event where a "mysterious philosophical pyramid" arrives at the town.

[10] Rock, Paper, Shotgun's Steven Messner described Anatomy as "the rare kind of game that exploits our comforts — chiefly the feeling of being safe at home".

[17] Through funding from her Patreon, Horrorshow released collections of games under the "Haunted Cities" package, centred around the theme of virtual spaces and the potential for the disturbing nature of architecture and topography.

Matt Cox of Rock, Paper, Shotgun pointed out that the game exhibited Horrorshow's stated design ethos of starting with the simple idea of a space and then populating it afterwards, commenting that the use of environmental storytelling and appropriate sounds helped to heighten the atmosphere.

Seven Days reflects several past games released by Horrorshow, by featuring the strange environment of a house undamaged by a storm and a flood that has destroyed the rest of the town.

Cameron Kunzelman of Vice compared the game to the plodding horror of political life in 2018 in their home state of Georgia, and having to wait for the voted-upon results of the election to be announced, though with everything potentially collapsing in the meantime.