Kiwaka

The importance of rules that regulate learning modules and game experience is discussed by Moreno, C., in a case study about Kiwaka.

[10] The game takes place in Kiwaka (a real location in Democratic Republic of Congo, Africa) where four creatures learn about an ancient legend according to witch fireflies carry the light from the stars.

An interactive book app "Kiwaka Story" telling the tale of the characters was launched simultaneously with the game.

The player controls a pink elephant (Kudi) as he travels in a floating soap bubble collecting fireflies and avoiding different obstacles.

[12] Kiwaka engages tangential learning by providing relevant scientific information about stars and constellations "earned" throughout the game.

Users are introduced to classical Greek literature examples, such as the story of Cassiopeia and the myth of Perseus and the Medusa.

Kiwaka gameplay: Collect fireflies to light up constellations in the night sky