Knights and Magick is a fantasy/medieval miniatures system designed for mass or single combat, in individual battles or large political-economic-military campaigns.
[2] Allston commented that "Overall, I would guardedly recommend Knights & Magick, but not to straight FRP gamers; they would find little of use.
Fantasy and historical miniatures gamers will find some innovation and a good deal of resource material.
[1] Marco Arnaudo in the book Storytelling in the Modern Board Game: Narrative Trends from the Late 1960s to Today said that Knights & Magick "appeared to connect the narrative lessons learned by hobby board games of the late 1970s with the conventions of miniature wargaming that had given birth to D&D.
Knights & Magick consists of three volumes of rules for miniature combat set in a world of high fantasy, but its extensive world-building, story-oriented approach, and numerous possibilities for customization, give the design a very strong role-playing feel.