The panels are written by Blackburn, and given that he had no formal art training, the characters are drawn in simple caricatures which are scanned onto a computer and are continuously reused.
[5]: 263 Blackburn had other interests that were not shared by his partners, so he left Alderac in 1995 and took the rights to Knights of the Dinner Table with him, and Shadis #21 (December 1995) was his final issue.
[5]: 309 Beginning with Knights of the Dinner Table #5 (February 1997) the comic book was the work of the "KoTD Development Team" which was made up of Jolly Blackburn, David Kenzer, Brian Jelke and Steve Johansson.
has a bad reputation among the Knights for being ruthlessly cunning, largely because the players tend to be paranoid and to react poorly to setbacks, and any attempt at normal gameplay usually ends in misery (or complete and utter disaster).
He is also a sucker for the local game-shop owner, "Weird Pete" Ashton (see "The Black Hands Gaming Society", below), who constantly finds ways to sell him new or over-stocked product, on the basis that it's just what B.A.
's return to the gamemaster's seat was heralded by his acquisition of a copy of the infamously deadly Temple of Horrendous Doom HackMaster scenario created by "Weird Pete".
Being the true gamer, Bob did indeed move out, and is currently attempting to live on his own, but tends to spend his rent money on gaming paraphernalia.
Bob is in a relationship with Sheila Horowitz, a member of another Muncie gaming group, the Dorm Troopers; recent issues have shown the two apparently living together.
The youngest of the Knights, Dave is a student at Ball State University, where he studies Cultural Anthropology and Dance Theory (the latter of the two for the purpose of meeting girls).
Dave was once involved with local Game Master Patty Gauzweiller; he later broke it off but she still had feelings for him, leaving him a target for her flirtatious tactics.
Exactly how she, playing a 'good' character, came to unleash upon the game-world a blood-thirsty pack of pit bulls to attack and devour anything alive they come across (and quite a few not-alive things as well) is an entirely different story, and one Sara would like the world to forget about (even if she never will).
In addition, when he does get pushed too far (either by a carefully constructed plot falling apart or a bout of in-game backstabbing), he has been known to flip the table in a moment of rage.
and Sara, and an unexpected role-reversal, (from cringing dupe to back-shooting plotter) on the part of Bob's character; Brian threw the reins back to B.A., returning to the role of player, saying that he had only GM'd in order to keep his HMPA-GM credentials fully valid.
Brian has also appeared as a tragic character more than once; in his youth, his parents were killed in a car crash, and his uncle managed his inheritance until he turned eighteen.
Living on his own, he concocts elaborate fantasies which he narrates to the other players about being taken globetrotting by his uncle for Christmas, or having a girlfriend (see Alexis Marie below), sometimes even making bogus phone calls or actually booking hotel rooms to strengthen the illusion.
On a number of occasions (such as the doll incident mentioned above), Brian has displayed evidence of a severe crush on Sara; he has not, however, ever openly acknowledged this to her.
Usually represented as the "evil" counterpart to the Knights, as most of their games revolve around the PCs finding reasons to kill each other before completing the intended adventure.
They are far more results-oriented than the Knights, enforcing demerit policies when Weird Pete is behind the GM screen (often worked off by unpaid labor behind Weird Pete's counter), and holding extensive post-mortems on their game sessions, to see where things could have been done better (usually by the members of the group not slaughtering one another's characters for minor infractions of local "rules", to vent a real-life grudge, or to gain experience points needed to advance their own character a level or two).
In the KODT world, Hard Eight Enterprises are the creators of the Hackmaster, Cattlepunk, Space Hack, and Scream of Kachooloo gaming systems.
Hard Eight Enterprises run the tournament-level Hackmaster games in the semi-finals, which one year resulted in the disqualification of the Black Hands, and the Untouchable Trio (Plus One) causing Timmy Jackson to cry.
The Dorm Troopers, Logan's Heroes and Slacker's Hackers are part of some of the other local gaming groups across whom the Knights come at intervals, most notably in the incident of the Player Exchange Program (and resulting intergroup grudge match).
The ultimate plan was to eliminate competition in an upcoming local HackMaster tournament, as well as use any magic items and other enhancements looted from other characters to win the tourney.