Fairy Meat is a warband-based tabletop game first published by Kenzer & Company in 2000, written and designed by Sky Leaton [1][2] and illustrated by Manny Vega.
Long ago, fairies were peaceful, mischievous, happy-go-lucky creatures who spent most of their time dancing, playing, singing, and eating honey and fruit.
The never-before-tasted substance proved addictive, and soon all fairies, being as amoral as they are adventurous, were carving up all manner of flesh to discover the best tasting.
Gnomes have lost all of their former magical powers, but in return have developed incredible technological skill, including bionic body parts, chemical weapons and rocket launchers.
A gnome must first assemble a fairy body of machinery, including rotor-like wings, which serve as a power source.
Moon Fairies make no distinction between fighters and wizards, but their style of magic is different from earth Fae, being divided into Glamour and Glitz branches.
In Moon Fairy society, Beat Pixies are drummers and front-line warriors, when they aren't dancing crazily in the Mosh Pits.
The reviewer from Pyramid comments: "The makers of Knights of the Dinner Table bring their sense of humor to the world of fairy-on-fairy battle in Fairy Meat, a fast-playing miniature war game.
Designer Sky Leaton has created an entertaining game with easy movement rules, simple magic use, and a combat system that uses regular playing cards instead of dice.
"[3] In reviewing Fairy Meat: Sugar and Vice, Jennifer Brozek said "Play this game with great abandon... and the next time your buddy says 'Bite me!,' do it.
"[5] Heather Wilson for the Voice of Youth Advocates said that "Appropriate for an older teen audience, Fairy Meat is another game in which planning and decision-making is key.