The design, codenamed Slipstream, resembled a dashboard-style games controller, and could be configured with a steering wheel, a flight yoke, and motorbike handles.
[3] The article in question, published in issue 10 of ACE magazine in July 1988, featured Flare Technology, a group of computer hardware designers who, having split from Sinclair Research (creators of the ZX81 and ZX Spectrum home computers), had built on their work on Sinclair's aborted Loki project to create a system known as Flare One.
[4] Flare's prototype system was Z80 based but featured four custom chips to give it the power to compete with peers such as the Amiga and Atari ST.
[5] Flare were specifically aiming their machine at the gaming market, eschewing such features as 80 column text display (considered the requisite for business applications such as word processing) in favour of faster graphics handling.
In spite of these specifications and bearing in mind their target gaming market, Flare aimed to retail their machine for around £200 (equivalent to £680 in 2023),[6] half of what the Amiga and ST were selling for.
[7] Holloway approached Flare and proposed a merger of their respective technologies to create an innovative new kind of gaming console with the computer hardware built into the main controller and in July 1988 a partnership was formed.
The embryonic console was revealed to the computing press at a toy fair held at Earls Court Exhibition Centre in February 1989.
It boasted market leading performance, MIDI support and revolutionary peripherals including a light gun with recoil action and the Power Chair, a motorised seat designed to reproduce in the home what "sit-in" arcade games such as After Burner and Out Run delivered in the arcades.
[10] A redesigned system oriented around a 32-bit processor clocked at 30 MHz with support for CDs exclusively was announced in 1993 in collaboration with TXC.
Nick Speakman of software developer Binary Designs pointed out that "the custom chips are very powerful, but they require a lot of programming talent to get anything out of them.
Brian Pollock of software publisher Logotron highlighted the limitations caused by the shortage of RAM (kept low to keep prices down), “My only concern is memory, or lack of it.
Eventually, beset by delays and in spite of all of the media coverage and apparent demand for the machine, the project ultimately went under when Konix ran out of cash without a completed system ever being released.