La Bataille d'Auerstædt is a Napoleonic board wargame published by Marshal Enterprises in 1977 that simulates the Battle of Auerstadt in October 1806.
To win, the French player must capture the King or Queen of Prussia, or eliminate two-thirds of the Prussian army, or attain certain geographical objectives.
Two years later, Marshal published La Bataille d'Auerstaedt, designed by Monte Mattson, Ed Wimble and Dennis A. Spors and released in a ziplock bag.
The game used the same rules set as its predecessor, but written in what critic Jon Freeman characterized as "cutesy, fractured Franglais that brings Inspector Clouseau to mind."
"[2] In Issue 53 of Moves, Ian Chadwick called the game components "somewhat amateurish; the maps look like a high school geography project and the counters are so multi-coloured and detailed as to be almost unreadable."
Chadwick concluded by giving the game grades of B− for playability, B for historical accuracy and C for component quality, saying, "This is a good system marred by the heavy hands of amateur over-design.