Land of the Rising Sun (role-playing game)

[1] The game, derived in large part from FGU's previously published fantasy role-playing game Chivalry & Sorcery, is a class-and-level system with rules covering honor, martial arts, aerial and water combat, the astral plane, spirits, demons, and ninjas.

[1][2]: 74 In 1977, FGU published the complex fantasy role-playing game Chivalry & Sorcery, noted for both its realism and unwieldy rules.

Land of the Rising Sun was released as a boxed set with cover art by Ken Pick,[4] and included a 152-page book and five cardstock reference sheets.

However, as a source of ideas, Land of the Rising Sun is worth investigating by any referee interested in an authentic eastern setting.

"[8] In his 1991 book Heroic Worlds, Lawrence Schick called the game "Difficult to play, but the sections describing the society, culture, and legendry of medieval Japan are quite detailed.

Cover art by Ken Pick