[1] The game, derived in large part from FGU's previously published fantasy role-playing game Chivalry & Sorcery, is a class-and-level system with rules covering honor, martial arts, aerial and water combat, the astral plane, spirits, demons, and ninjas.
[1][2]: 74 In 1977, FGU published the complex fantasy role-playing game Chivalry & Sorcery, noted for both its realism and unwieldy rules.
Land of the Rising Sun was released as a boxed set with cover art by Ken Pick,[4] and included a 152-page book and five cardstock reference sheets.
However, as a source of ideas, Land of the Rising Sun is worth investigating by any referee interested in an authentic eastern setting.
"[8] In his 1991 book Heroic Worlds, Lawrence Schick called the game "Difficult to play, but the sections describing the society, culture, and legendry of medieval Japan are quite detailed.