Language game (philosophy)

Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.

In his work Philosophical Investigations (1953), Ludwig Wittgenstein regularly referred to the concept of language-games.

[1] Wittgenstein rejected the idea that language is somehow separate and corresponding to reality, and he argued that concepts do not need clarity for meaning.

He introduces the term using simple examples,[3] but intends it to be used for the many ways in which we use language.

Another way Wittgenstein puts the point is that the word "water" has no meaning apart from its use within a language-game.

Wittgenstein does not limit the application of his concept of language games to word-meaning.

The term 'language-game' is used to refer to: These meanings are not separated from each other by sharp boundaries, but blend into one another (as suggested by the idea of family resemblance).

The analogy between a language and a game demonstrates that words have meaning depending on the uses made of them in the various and multiform activities of human life.

For this purpose they use a language consisting of the words "block", "pillar" "slab", "beam".