Lankhmar (board game)

[1] The game box contains:[2] Each player is given one of the four heroes at random, as well as eight warriors, several weapons counters, and horses, boats and/or camels.

[3] On a player's turn the player has the following phases: Optional rules can add complexity to combat, add healing to the game, allow resurrection of a dead hero in their home citadel, or introduce the Sinking Lands — a piece of land that sinks beneath the waves and then rises again.

In 1937, while Fritz Leiber and Harry Otto Fischer were attending University of Louisville,[4] they created the fictional world of Nehwon, and within it the city of Lahkmar (spelled slightly differently than "Lankhmar" in later years.

[4] In the early 1970s, David Megarry demonstrated the prototype of a board game that he'd developed called The Dungeons of Pasha Cada to Gary Gygax.

"[3] In the inaugural issue of Ares (March 1980), Eric Goldberg called this a "simple, lifeless game [that] manages to strip the Leiber stories of interest."

"[2] John O'Neill, writing for Black Gate, noted that Fafhrd and the Gray Mouser are partners in Leiber's stories, so "The objective — to capture your opponents’ citadels — makes little sense in the context of the fiction, but was a comfortable fit with 70s board game logic."

O'Neill also noted that "Most of the components, including the playing cards and counters, are printed on very flimsy stock.

Cover art by David C. Sutherland III , 1976